Sunday, July 28, 2013

Level Designing

Hello again everybody, today I will be showcasing my Level design and art for my FYP project which is a Tower defence game. First heres a look at the level it self.

 photo Lvl1revamp25_zps3bd13237.png

As seen in the picture above, the map is rather symmetrical in the design. Next will be the tower placements in the game

 photo LevelDesign1-1Revamp2_zps5a94e1bd.png

As seen in the image, the placement are not really symmetrical due to balancing factors that I concluded. The towers are not free placement ones but fixed placement ones where the player have to strategically decide where to place the towers and defend against the waves of enemies.

The rationale of having the initial spawn side of the monsters which is the left side of the image, is to ensure towers do enough damage at the initial spawn area before they are eventually "leaked" to closer to the exit of the game where there are fewer towers for "clean up" duty to eliminate the monsters. Hence allowing the game to be more fairly than a player being more superior than the monsters but a on pair place.

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